Systems Design & Cloud

The network is unreliable, and every interesting problem here is a consequence of that fact.

On this page

The working table of contents.

  1. Architecture is the art of deciding what talks to what — monolith (one thing, simple) → modular monolith (one thing, organized) → services (many things, independent) → the trade-offs at each step.
  2. API design — how services talk: REST (resources + HTTP verbs), RPC (function calls over the network), GraphQL (client asks for exactly what it needs). When to use which.
  3. Event-driven architecture — instead of "call me," it's "publish what happened." Events, queues, pub/sub. Event sourcing (store every change, not just current state). CQRS (separate the read path from the write path).
  4. Caching — store answers to avoid re-computing. Where to cache (client, CDN, application, database). Invalidation as the hard problem.
  5. The cloud abstraction — someone else's computers, rented by the hour. Compute (VMs, containers, functions), storage (block, object, file), network (VPCs, load balancers, CDNs). Why the bill is the new architecture constraint.
  6. Infrastructure as code — describe your infrastructure in files, not clicks. Terraform, Pulumi. Version-controlled, repeatable, reviewable.
  7. Observability — you can't fix what you can't see. The three pillars: metrics (counters, gauges), logs (events), traces (request journeys). SLOs as the contract with users.
Going deeper

Branches that earn their own article.

  • Microservices patterns (sidecar, ambassador, circuit breaker, bulkhead).
  • Message brokers (Kafka, RabbitMQ, NATS) deep dives.
  • CQRS and event sourcing implementation details.
  • Rate limiting and back-pressure strategies.
  • Cell-based architecture.
  • Multi-region and active-active patterns.
  • Capacity planning.
  • Kubernetes internals (scheduler, kubelet, etcd, CRI, CNI).
  • Service mesh (Istio, Linkerd).
  • Serverless architectures and cold-start trade-offs.
  • FinOps and cloud cost optimization.
  • CI/CD pipeline design.